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Archive for the ‘CLR/.NET BCL’ Category

Recently, someone asked this question on the CodeProject forums where the OP wondered if reusing the socket would mean he’d get the same client endpoint. This is the gist of my response to him.

Calling Socket.Disconnect(true) will internally result in Winsock’s DisconnectEx function being called with the TF_REUSE_SOCKET parameter.

From the docs:

Prepares the socket handle to be reused. When the DisconnectEx request completes, the socket handle can be passed to the AcceptEx or ConnectEx function.

So it’s only the socket handle that will be reused. This has nothing to do with your local endpoint.

Socket reuse is meant for fairly advanced use, where you know exactly what you are doing. It’s typically used in high performance heavy traffic TCP servers. The idea being that by reusing a socket, you save some time (the time that would normally have gone into allocating that socket and its resources). So what some server developers do is to have a pre-created socket pool that they pull sockets from as and when required.

So in my opinion, for a client side TCP application there is never a good reason to reuse a socket.

In short, always use Socket.Disconnect(false) unless you really know what you are doing.

For some reason, this is not so well documented and leads to a lot of confusion.

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This question pops up in various forums every once in a while. Essentially, someone would call Directory.GetFiles with something like “*.dat” and would be annoyed to find that *.dat matches .dat, .data, and even .date. Not what they wanted.

Unfortunately, this is by design. You have to do post-filtering to select just the files you want.

var files =  Directory.GetFiles(@"d:\tmp", "*.dat").Where(
    s => s.EndsWith(".dat"));

The reason it works this way is most likely for backward compatibility with the old 8.3 file system. And it’s really not a .NET restriction here, it’s an API restriction. Both FindFirstFile and FindNextFile have this behavior and it’s these API calls that are P/Invoked by Directory.GetFiles.

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